The Idea

The “Mignon Game” reduces mobile game consoles such as the Game Boy or the “Play Station Portable” -and along with those interactive digital media per se – to their minimal level on which they function symbolically.

The concept of the construction associates the introduction of electronics and information technology with computer games. This connection is advantageous for both sides; the consumers of video games become interested in the structures behind the user interface, engineers and programmers in the making are challenged and motivated by the playful element.

[The picture shows the Brainiac K-30, a succeeding product model of the Geniac (Genius Almost-Automatic Computer). This was the first “computer”-kit, which was sold as a toy and for education purpose in 1955 in the USA.]

© olaf val, 2019