21. May 2011
14:00 – 18:00 h


The Mignon Game Kit Workshop at Centre Pompidou, Paris, France is scheduled for the 24. and the 25 of February 2011.


It is as always: Collect the pills (Use the arrow keys to change the direction). But beware: There are evil spirits and this time there are no helping, large pills, it is true more than ever: Avoid them! There are more and more clever minds and spirit, one or the other (PacMan invented at that time to have different characters into one game play.) behaves as “cruel” and is following you. If the pills are finished, you reach the next of the six levels. Let’s play like in the 80ies.

by Bauer René


What’s a game boy without Teris?

During the game, press the right navigation key to rotate the Tetris bricks. And watch out to move the falling bricks to the right location, with the up and down navigation keys.

You could play the game in single- or multiplayer mode.
If you turn the MGK on, it searches 2 seconds for another MGK. If none is found the single player mode starts. If one is found you are in a two player game.

In single player mode you could press A or B for pause and while the game is paused you could adjust the sound volume with the arrows.

Your point, cleared rows and the level you are in are displayed on an LCD. If you are using an LCD there will be a high-score saving the best game results.

In multiplayer mode there is no pause. If you manage to clear a full row, your opponent will be punished. The more rows you clear at once the bigger the punishment.

Consult the WIKI for instructions on how to build a connection cable for two players or how to connect a LCD display.

[The memory of the ATMEGA168 is unfortunately not enough for this game, is only runs on the ATmega328.]

By Matthias Lengnick


Start with Function A or B!

In Menu:
Right -> Adjust SoundVolume (off, silent, loud)
Down  -> Set Difficulty (1, 2, 3, 4)
The upper bar showes you the level you are in (1, 2, 3, 4, 5, 6, 7)
The level you are currently in will be saved when the mignon is turned off. To start a new game press Left+Right+Up+Down at once.
The difficulty could not be adjusted any more if one or more level are won.

Start the game with Function A or B.

In Game:
You are the dark point. Turn around by using the arrow keys. You must eat the blinking point to grow longer.
But be aware of the bright point. They are walls and a collision is deadly!
Use Function A or B to pause the game. If a level is won, the game stops. Got to the next level using A or B.

By Matthias Lengnick


The new Mignon Game Kit 2.1 comes with some small improvements. Now you can connect two potis to the extensions port, to play Pong! And it is very easy to equip the port with I2C interface. Fancy cases can be fixed on the two drills and the second breadboard field is supplied with power, GND and a digital Pin.


Under the title “This is not a casino” the Casino Luxembourg is discussing the theme game, to be examined in this case with a special focus on the impossibility of the game. Curators: Jo Kox, Kevin Muhlen

Accompanying the exhibition the following Mignon workshops will given:

  • Mignon Game Kit 2.0
    20.07.10 – 21.07.10
  • The ultimate Machine
    31.08.10 – 01.09.10

Fritzing is a software for schematics and small PCB layouts. The cross-platform open source tool is well suited for designing circuits and documentation.

  • Install the latest version of Fritzing
  • Import the Mignon Game Kit by choosing “Part / Import ..” it will appear under “Mine”.
  • Now EXTENSIONS and MigProg port can be wired with other components of the Fritzing library.

If there is no MigProg at hand, one can program the Mignon Game with other adapters. Thus, for example, the widespread Arduino board can be used as an adapter.

  • Carefully remove the microcontroller from the Arduino Boad (Mind not to bend its legs)
  • Connect the Arduino Pins +5 V, GND, TX, RX and Reset with the corresponding MigProg pins on the Game Kit. (See picture)
  • Now you can upload programmes to Mignon Game Kit. (see programming instructions)

While playing, you have to keep the game in total equilibrium. This means to keep half of the lights in the playing field on and half of them off. You can influence the pixels by pressing A or B and one of the direction buttons simultaneously. The buttons have to be pressed each turn again. While playing Total Equilibrium, you’ll have to keep your gameplay in the rhythm of the game. So playing Total Equilibrium means getting the flow and finding total balance in the game and in your mind!

Idea and programming by Daniel Gasser, Switzerland


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